I suggest to use following rules for this unit.
RANGERS TROOP COST: 50 PTS Type Sp Me Ra De At Ne Inf (5) 4 4+ 5+ 4+ 5 2 Special: Headstrong, Crushing Strength (1), Crossbow, Ranger Can have banner (+10 pts), musician (+5 pts) RANGERS HALF-REGIMENT COST: 90 PTS Type Sp Me Ra De At Ne Inf (10) 4 4+ 5+ 4+ 10 3 Special: Headstrong, Crushing Strength (1), Crossbow, Ranger Can have banner (+15 pts), musician (+10 pts) RANGERS REGIMENT COST: 170 PTS Type Sp Me Ra De At Ne Inf (20) 4 4+ 5+ 4+ 10 6 Special: Headstrong, Crushing Strength (1), Crossbow, Ranger Can have banner (+20 pts), musician (+15 pts)
NEW SPECIAL RULES
Ranger
After deployment but before battle beginning a unit with this special rule can take one extra move phase (and only move phase). This can be At the Double! but it cannot be Charge! move. If both sides have rangers, both players roll dice. Whoever gets lower score, moves his rangers first.
This unit is very good at both shooting and fighting in close combat. With extra movement it can get in shooting range and into close combat very fast. To avoid seeing dwarf armies formed up entirely of ranger I've decided to make them quite expensive in points.
Please tell me what do you think about this unit in a comments.
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